Interactivity and learning effectiveness
The effectiveness of skills and knowledge development using eLearning is directly impacted by a number of factors. Consistent with Bloom’s Taxonomy (1956) and Kirkpatrick’s (1996) learning evaluation model, increased levels of interactivity and engagement lead to increased learner stimulation, reaction and participation.
To put it simply, eLearning may:
- help you remember more – by a factor of 25%-60% compared to traditional classroom learning
- give you a 60% faster learning curve
- help you achieve 25% higher scores on tests and exams
Beyond remembering to applying and creating
Learning should be more than knowing or recalling facts. It should be a process that extends knowing to comprehension, to application, to analysis and synthesis, where new patterns and combinations of elements can lead to innovation. In other words, it’s not just about remembering a sentence or a statistic. It’s about understanding a concept and having the ability to apply knowledge in practice.
Interactivity factors, including features like self-pacing, activities and mini-games, contribute to the learner’s ability to evaluate and synthesise new ideas or concepts which then lead to potential new behaviours or actions to attempt and solve new problems.
Data from our clients and end users suggests that SMSF101 equips learners to not only pass academic assessments (such as the Specialist exam), but also to deliver well-founded advice in their day to day practice.
SMSF101 units are:
You can find out more about the instructional design and education psychology expertise in the SMSF101 team on our Meet the Team page.
For organisations (such as licensees) interested in group pricing, we’re also happy to chat about how SMSF101 might fit with your corporate pedagogical framework. To arrange a discussion, contact our office today.